What is Scratch:
Scratch is a high-level block-based visual programming language. It is an educational tool to teach young people the fundamentals of programming.

Sequence:
In programming, sequence is when one thing happens after another in order. During this lesson, you will use blocks of code that happen in sequence.

Variables:
A variable is a named memory location that can store values.
Those values can change during the running of a program


Variable Examples:
A variable is a named memory location that can store values.
Take a look at the image below – Super Mario World involves lots of variables. EG: Score, Coins, Lives are all variables – they store values that change whilst the game runs.

Input:
User Input is used to allow the user of the program to enter values.
- The program asks the user a question and waits for a response.
- The user enters the information.
- The information is then stored as a variable.


Join text and a variable together to make a more complex output:


